10/04/2010

Kotbs dps from Chosen loldps point of view.

Just done some Template Kotbs to see how hard could i hit in maximum dps.
6x Dps Sov, 3x WL, Royal 2h.
Full points in Conquest and one point in KD in tank tree. 909 str with aura, 495 Weapon skill (renown 5x wsk, 3x str, 3x parry, and some points left put either str/wsk), +123 str aura, +111 toughness aura.
Bellow Commands, FO, Encouraged Aim, RF

RF, m2, sov +130 proc gets me from 205 damage bonus to near 300. Tho M2 felt like it wasnt stacking with RF. But still you get with either rf/m2 somewhere around 1150 str and 700 wsk.

Champion clothie caster guarding Martyr's square. (without taunt with rf+sov bonus and m2) i critted roughly around 1020 (1010-1030).
To do that i needed to be 80 rr with best gear (well i could swap 2x LoD glyph rings for something with more str/mp or toy around with solid numbers and go lotd cloak+ring and ring str+mp with 3x wl, 5xsov <no cloak>) is barely denting 1k border.
My 75 chosen with FO, with 3xSov, 2xWL, 2x GiantSlayer (+6% crit, +41 melee power) OR 2x INV, LV weapon (on mah way to get Royal 2h), lotd cloak+jewel, str/mp lotd ring, nearly soft capping str (1040 or so, if i mix around my gear i softcap Str) with aura on, nearly 300 melee power, specced 13 dread (with CS, OB, RB), 12 discord (quake only, got it higher for stronger ravage) is passing quite often 1.2k (if taunted) border with occasional 1.4 on highly debuffed/enraged slayer/lowbie/squishy target with Ravage.
If i use cleave (WH only, saw it happening yesterday) 1-1.2k crits, but usually do somewhere between 700-900. No idea how did that happen but i guess it must've been one of the marauders (quite many you see these days...must be that incoming changes that draws them) Cutting Clawed that unlucky WH.

I might've done few things wrong with this Kotbs template im not rly well familiar with Kotbs (got Kotbs alt which is 31 rank).
I mightve just went for totally str/wsk build in renown just passing any parry but since i was trying to go physical build and runefang is the thing u want to have i felt that having that 30% parry all the time would be somewhat wanted. If i didnt get that i would probably had parry around 10% but str very near soft cap and more of weaponskill to near 600.

My feelings from 80 rr kotbs template loldps build/itemized :
- Class needs Precision strike being buffed by flat (at least) 100 dmg or that  armour ignore part fixed/re-adjusted to ignore more/work better/properly
- Runefang tactic just cries out for a good synergy skill like self buff parry by certain ammount (like instead of that self armour buff it shouldve been like +10-20% parry for 20 seconds, 15 sec cooldown), or just make RF being related to self armour buff so when you use it RF procs off instantly apart from being procced from parry.
- MS totally removed/re-adjusted to make all skills do elemental damage not just for this one particular tree OR MS built into whole tree and MS turned to smthg else, or just turn 3x stack dot turned into one big magical hitting elemental damage ability ravage like.

Keep in mind both my chosen and template kotbs are high end, end game pumped characters with end game items/stats to do such things.
Now imagine a life of a mid renown Kotbs/Chosen as a 2h dps. Terrible. Invader chosen can maybe crit somewhere around 900.
Invader kotbs would probably crit for nowhere more than 800.

Then i would opt for Chosens Cleave turned from undefendable to something like new marauders impale (seems like precision's strike armour ignore thingy sux bawlz anyway), and while we at it Kotbs Precision Strike as well. But without that positional requirement. Because both Chosens and Kotbs dont have armour debuff, and since we got so many things we can offer to everyone around us it would be fair to give us armour debuff skill. So flat base armour reduction on hit for Cleave/Precision Strike would only affect those skills and us.

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